Bestiary 2 | Monsters | Sandman | Special Abilities | Sleep Aura
A
sandman radiates a 20-foot-radius spread that puts creatures to
sleep. Any creature in the area must succeed on a DC 14 Will save or fall asleep, as if affected by a
sleep spell (caster level 8th). There is no limit to the number of Hit Dice a
sandman can affect with this ability. A creature that successfully saves is immune to that
sandman's
sleep aura for 24 hours. The save DC is Constitution-based.